![]() ![]() They want to play for real, just without the pressure that comes with moving up and down a ladder in ranked. They don't see casual as a place to goof off or ditch teammates just because the other team scored one goal. More likely to be affected are players who've made a habit of dropping and immediately requeuing whenever they aren't winning or don't like the other players in the match, and that seems to be who Psyonix is targeting with this rule. ![]() Presumably, a decent chunk of that 20 minutes is going to pass while that player is doing whatever pulled them out of a match for the fourth time in one day. The new casual system doesn't penalize you for the first drop of the day, so a player would have to abandon four matches in one day to get a 20 minute matchmaking ban. If you abandon another match within 12 hours, the timeout goes to 10 minutes, then 20 minutes, then 40 minutes, 1 hour, 2 hours, and finally 24 hours. In competitive, matchmaking bans start at 5 minutes for dropping once. Others have argued, however, that someone who drops occasionally to react to the real world (a kid needs something, the pizza arrives, your fish falls out of its bowl) shouldn't even notice the rule change. "Guess I can’t play casual while I’m waiting for a ride, a pizza delivery guy who’ll arrive soon, when I’m waiting for an important call, etc," said another player. For players such as the one quoted above, feeling free to drop at any time is the most important distinction between the casual and competitive playlists, so a common criticism is that the change entirely defeats the purpose of casual mode. ![]()
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